Categorical

LING 508: Computational techniques for linguists

Students are introduced to computer programming as it pertains to collecting and analyzing linguistic data. The particular programming language is chosen at the discretion of the instructor. Graduate-level requirements include more challenging exams; 50% greater contribution to their respective group projects; 9 instead of 6 assignment; additional readings from the primary literature.

Course Credits
3

SOC 561: Programming for the Social Sciences

Although standard graduate statistics courses prepare students to design and run statistical analyses, courses generally do not spend a great deal of time discussing data management and workflows, which are critical to making research replicable, efficient, and accurate. This is unfortunate because the best designed statistical analysis is easily undone by poor data management, whether through misconstructed variables, unreplicable workflows, and/or poorly commented or documented workflows and programs. This course addresses this oversight by focusing on computational tools for data management and workflows, including using software packages such as Stata and python.

Course Credits
3

INFO 557: Neural Networks

Neural networks are a branch of machine learning that combines a large number of simple computational units to allow computers to learn from and generalize over complex patterns in data. Students in this course will learn how to train and optimize feed forward, convolutional, and recurrent neural networks for tasks such as text classification, image recognition, and game playing.

Course Credits
3

INFO 550: Artificial Intelligence

The methods and tools of Artificial Intelligence used to provide systems with the ability to autonomously problem solve and reason with uncertain information. Topics include: problem solving (search spaces, uninformed and informed search, games, constraint satisfaction), principles of knowledge representation and reasoning (propositional and first-order logic, logical inference, planning), and representing and reasoning with uncertainty (Bayesian networks, probabilistic inference, decision theory). Graduate-level requirements include additional reading of supplementary material, more rigorous tests and homework assignments, and a more sophisticated course project. Sophisticated application and technique.

Course Credits
3

INFO 523: Data Mining and Discovery

This course will introduce students to the concepts and techniques of data mining for knowledge discovery. It includes methods developed in the fields of statistics, large-scale data analytics, machine learning, pattern recognition, database technology and artificial intelligence for automatic or semi-automatic analysis of large quantities of data to extract previously unknown interesting patterns. Topics include understanding varieties of data, data preprocessing, classification, association and correlation rule analysis, cluster analysis, outlier detection, and data mining trends and research frontiers. We will use software packages for data mining, explaining the underlying algorithms and their use and limitations. The course include laboratory exercises, with data mining case studies using data from many different resources such as social networks, linguistics, geo-spatial applications, marketing and/or psychology.

Course Credits
3

INFO 521: Introduction to Machine Learning

Machine learning describes the development of algorithms which can modify their internal parameters (i.e., "learn") to recognize patterns and make decisions based on example data. These examples can be provided by a human, or they can be gathered automatically as part of the learning algorithm itself. This course will introduce the fundamentals of machine learning, will describe how to implement several practical methods for pattern recognition, feature selection, clustering, and decision making for reward maximization, and will provide a foundation for the development of new machine learning algorithms.

 

Course Credits
3

INFO 516: Introduction to Human Computer Interaction

The field of Human-Computer Interaction (HCI) encompasses the design, implementation, and evaluation of interactive computing systems. This course will provide a survey of HCI theory and practice. The course will address the presentation of information and the design of interaction from a human-centered perspective, looking at relevant perceptive, cognitive, and social factors influencing in the design process. It will motivate practical design guidelines for information presentation through Gestalt theory and studies of consistency, memory, and interpretation. Technological concerns will be examined that include interaction styles, devices, constraints, affordances, and metaphors. Theories, principles and design guidelines will be surveyed for both classical and emerging interaction paradigms, with case studies from practical application scenarios. As a central theme, the course will promote the processes of usability engineering, introducing the concepts of participatory design, requirements analysis, rapid prototyping, iterative development, and user evaluation. Both quantitative and qualitative evaluation strategies will be discussed. This course is co-convened: Upper-level undergraduates and graduate students are encouraged to enroll. Graduate students will be expected to complete more substantial projects and will be given more in-depth reading assignments.

Course Credits
3